Date
2026-05-28
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Views
9
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Comments
0
Version
v1.0.90
- Added the Electronics Factory to production facilities. It consumes alloy and plastic to manufacture processors, with material supply and production status shown in the building popup like other factories.
- Added the Processor Production Line addon for the Electronics Factory. Like smelter and oil refinery addons, it expands throughput by adding a dedicated extra production line.
- Added processor storage to the Trade Depot. It uses the same storage style as the steel warehouse and connects processors from Electronics Factories to storage and export flow.
- Updated unlock requirements for smelters, oil refineries, and Electronics Factories to use cumulative production. Production buildings can now unlock through produced resource totals without a city-rank gate.
- Refined the factory addon placement flow. Entering an addon install list now hides the bottom building list, and the demolish button correctly enters addon-specific demolition mode.
- Adjusted oil refinery and smelter addon model placement to match tile footprints. Addons that appeared rotated or stretched are now aligned correctly.
- Cleaned up tourism building tooltips and status displays. Tourism buildings now focus on daily visitors, profit rate, daily net revenue, and the current/max attractiveness gauge, with upkeep included in profit calculations.
- Adjusted tourism demand calculations. Tourist demand now scales higher from city attractiveness, and inflow bottlenecks are clearer when external access cannot support the full attraction value.
- Linked tourist pedestrian flow to per-building visitor counts. Tourism buildings with more visitors now attract more pedestrians on nearby sidewalks and roads, and new attractions no longer proportionally steal visitors from existing ones.
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