B BuildCity

Development Journal

BuildCity Development Notes

Follow the decisions behind BuildCity updates: balance changes, city simulation fixes, performance work, and quality-of-life improvements written for players who want to understand what changed and why it matters.

23 Published updates
v1.0.90 Latest version
Open Player feedback

What These Updates Cover

Each note is written to explain the player-facing result first, then the design or technical reason behind it. This keeps the update history useful for returning mayors, new players, and search crawlers reading the site without launching the game.

City Systems

Road access, utility coverage, zoning behavior, taxes, happiness, public services, and the rules that shape city growth.

Performance Work

Model loading, render cost, cache behavior, and mobile-friendly changes that keep the city playable on modest devices.

Player Guidance

Short explanations of how each change affects city planning, budgets, service placement, and early-game decisions.

Community Feedback

Comment threads collect bug reports, balance reactions, and requests so follow-up work can be tied to a specific version.

How To Read A BuildCity Patch Note

The update log is organized around practical questions a player would ask after returning to a saved city.

1

Check the gameplay impact

Look for changes to money flow, service coverage, roads, zoning, happiness, and city rank before changing a long-running layout.

2

Review stability notes

Performance, loading, cache, and save-state fixes are called out because they affect browser memory, network requests, and older devices.

3

Use comments for follow-up

If an update changes your city in an unexpected way, leave feedback on that version so the report includes the right context.

9 / 23

BuildCity Updates

Read the latest game updates and leave feedback on each version.

Version v1.0.30

  • 🌃 Selective bloom — only materials with emission glow; status icons, hover outlines, and citizen request pins are excluded from bloom
  • 🏗️ Construction-site materials skip emission — fixed regression where unfinished buildings lit up at night
  • 📊 Tourism analytics chart switched from stacked bars to SVG line graph (train/parking/other/total arrivals) for readability
  • 💨 Fixed regression where re-entering the city allowed civil buildings to spawn on top of wind turbine expansion tiles (old zone left in grid)
  • 🌙 Default to PC clock + skybox sync hardening — fixes the day-skybox flash when entering the city at night
  • 💡 Dev panel sliders now display locked values on open (Night Amb 0.21, Exposure 1.62, Bloom Str 0.22, Bloom Thr 0.20)

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Update Archive

Browse previous releases as individual pages. The archive helps players trace when a system changed and gives crawlers a clear path to the full update history.