Facility planning reference

Compare buildings before spending

A single comparison of 48 facilities: what each site costs to build and keep running, how much land it occupies, and when a larger service is worth the space.

Read the budget and the map together

Construction cost is paid once. Hourly upkeep is the operating charge for one completed, enabled building, including the current service-cost multiplier. Fuel purchases, add-ons, delivery vehicles and debt are separate expenses. Use the city budget for the complete total.

Footprints are occupied grid tiles before rotation, not model dimensions. Leave additional room for road connections and expansion modules. Prices alone do not unlock a facility: check rank, department and prerequisite requirements in its build menu.

Images are previews rendered from BuildCity's in-game building models. Figures were checked against the game configuration for version 1.4.19.

Power, water and sewage

Wind and solar both occupy 3×4 tiles, but their base outputs are 200 and 300 kW respectively. Solar costs 1,000 more to build and 80 more per operating hour. Coal and oil also need fuel deliveries. Reserve a road-connected coastal site for each water or sewage facility; extra electrical capacity cannot replace either service.

Facility Build cost (§) Operating upkeep (§/hour) Footprint (tiles)
Wind Power Plant 3,000 120 3×4
Solar Power Plant 4,000 200 3×4
Coal Power Plant 5,000 320 3×3
Oil Power Plant 6,000 320 3×2
Nuclear Power Plant 30,000 2,000 10×5
Coastal Water Pump 6,000 320 2×4
Wastewater Plant 8,000 400 2×4

Fire, police and healthcare

A large fire station and a large police station each cost the same as two of their small counterparts. Their 3×3 footprints use nine tiles instead of two separate 1×1 sites. Larger radius is useful when it reaches occupied districts; two small facilities can be easier to fit into separated neighborhoods. Compare the actual coverage overlay before choosing.

Facility Build cost (§) Operating upkeep (§/hour) Footprint (tiles)
Local Fire Station 3,000 100 1×1
Large Fire Station 6,000 200 3×3
Small Police Station 3,000 120 1×1
Large Police Station 6,000 240 3×3
Local Hospital 6,000 200 1×1
Large Hospital 12,000 400 3×3

Schools and education

A school bus stop is a road overlay, not a substitute for a school. It extends the reach of schools with a bus depot. Keep space beside schools for their expansion modules. The university supports higher education and progression, so it is a different decision from filling a local education gap with a library.

Facility Build cost (§) Operating upkeep (§/hour) Footprint (tiles)
High School 6,000 200 3×2
University 20,000 600 3×2
School Bus Stop 500 On a road
Library 8,000 160 2×2

The bus stop uses a separately managed road-overlay system; no hourly amount is stated for it in this table.

Parks and neighborhood facilities

The playground uses one tile and costs 800, while the small park uses four tiles and costs 1,000. Their hourly charges are 64 and 160. A soccer field needs an 18-tile site and 960 per hour, so test how much of its effect reaches existing homes before reserving that much budget. Parking and gas facilities have different effects on residential, commercial and industrial land value.

Facility Build cost (§) Operating upkeep (§/hour) Footprint (tiles)
Playground 800 64 1×1
Small Park 1,000 160 2×2
Basketball Court 2,500 280 3×3
Soccer Field 6,500 960 6×3
Asian Temple 5,000 60 2×2
Presbyterian Church 5,000 60 2×3
Modern Temple 5,000 60 2×2
Small Parking Lot 3,500 50 3×2
Gas Station 4,500 90 2×2
Parking Structure 9,000 140 4×4

Industry, trade and tourism

The refinery body stores resources; processing requires the appropriate production add-ons. Do not budget only for the body. A trade port occupies 9×6 coastal tiles, while a freight station occupies 4×2 tiles beside rail. Tourist attractions incur operating costs before visitor income can cover them; attractiveness is not a guaranteed profit.

Facility Build cost (§) Operating upkeep (§/hour) Footprint (tiles)
Oil Well 10,000 300 4×6
Coal Mine 8,000 240 4×6
Mineral Mine 12,000 360 4×6
Smelter 30,000 400 4×4
Oil Refinery 40,000 500 4×4
Trade Depot 15,000 400 3×3
Trade Center 30,000 800 2×2
Trade Port 25,000 600 9×6
Freight Station 20,000 500 4×2
Train Station 35,000 800 3×7
Tourism Bureau 30,000 600 2×2
Spire 15,000 160 4×4
Indian Temple 20,000 200 7×5
Dolphin Show 35,000 400 4×4
Golden Dome Cathedral 25,000 300 3×3
Racing Circuit 60,000 800 10×5
Casino Association 50,000 1,500 3×3
Casino 40,000 500 3×3
Hotel Casino 60,000 700 2×4
Luxury Casino 100,000 1,000 3×4
City Hall 50,000 1,000 3×3

Worked decision: two small sites or one large service?

Two small fire stations cost 6,000 and 200 per hour together. One large fire station also costs 6,000 and 200 per hour. Fire coverage radius rises from 8 to 16 tiles for the large variant. The financial totals are equal before add-ons; the placement trade-off is not.

For two distant neighborhoods, first preview a small station inside each developed area. For adjoining districts, preview a large station near their shared road corridor. Compare the occupied buildings inside the overlay, the road connection and the nine-tile site. Do not count empty expansion land as current coverage value.

Apply the same comparison separately to police and health. Two small police stations cost 6,000 and 240 per hour; one large station has those same costs. Two local hospitals cost 12,000 and 400 per hour; one large hospital matches them. Hospital radii are 12 and 24 tiles, unlike the 8 and 16 for fire and police. One service does not replace another.

Before confirming construction

Check the affected buildings' warning icons, inspect the relevant coverage or utility overlay, and read the hourly balance. Fix a broken road before buying more capacity. Then reserve the building footprint and any future module space. Use the trial city to inspect placement without committing a saved city's budget.

The playable trial is for signed-out visitors. If you are signed in, this link opens your profile.